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Dune: Death Commando

A short portfolio-piece where you take on the role of Idras: a Fedaykin Death Commando from the universe of Frank Herbert's Dune books.

Dune: Death Commando was a project I developed in my Game Tech 2 class while studying abroad in Montreal. The primary goal of the project was to show my proficiency with Unity's High Definition Render Pipeline by creating a short yet visually appealing portfolio piece. 

This project was solo-developed over the span of a school semester with the use of a few external tools including UFPS, Fungus, Adobe Fuse and Mixamo.

What is Dune: Death Commando?

9/2019 – 12/2019 | Team Size: 1

Check out my work on the game below!

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Unity HDRP

Built with Unity's High Definition Render Pipeline so volumetric lighting and stunning shaders could be incorporated.

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3rd Person Shooter

Blast enemies with your Maula Pistol but watch out! Attacking too many enemies at once could land you in an unfavorable situation...

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Melee Combat

Eliminate enemies stealthily and quickly using your Crysknife.

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Story

Play through a short, hand-crafted tale set in the Universe of Frank Herbert's Dune books.

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