



Technical Narrative Designer
(Intern) 9/2019 – 12/2019
A not-so-serious retro rogue-lite RPG.
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Played a major role in designing the game’s plot, characters, and world.
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Created many of the different creature’s names.
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Wrote dialogue, item descriptions, and created over one hundred unique cutscenes.
Team Size: 7
(Contract) 5/2020 – 7/2020

Creative Director & Narrative Designer
9/2020 – 5/2021
A turn-based tactics RPG with a heavy focus on entwining narrative and progression.
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Developed the "Memory Map" progression system.
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Wrote the characters, plot, dialogue and implemented all the cutscenes.
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Oversaw the artistic vision by closely working with the audio and art teams.
Team Size: 19

Lead Designer and Product Owner
1/2020 – 8/2020
Five-Finger Gunslinger is a third-person online arena-battle game where players compete against their friends to become the most popular kid in the west.
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Designed most of the game's systems as well as implemented all the animations.
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Did sound design, bug testing, and generally worked to oversee the design of the project throughout the development.
Team Size: 7