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Technical Narrative Designer

(Intern)  9/2019 – 12/2019

A not-so-serious retro rogue-lite RPG.

  • Played a major role in designing the game’s plot, characters, and world. 

  • Created many of the different creature’s names.

  • Wrote dialogue, item descriptions, and created over one hundred unique cutscenes.

Team Size: 7

(Contract)  5/2020 – 7/2020 

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Creative Director & Narrative Designer

9/2020 – 5/2021

A turn-based tactics RPG with a heavy focus on entwining narrative and progression.

  • Developed the "Memory Map" progression system.

  • Wrote the characters, plot, dialogue and implemented all the cutscenes. 

  •  Oversaw the artistic vision by closely working with the audio and art teams.

Team Size: 19

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Lead Designer and Product Owner 

1/2020 – 8/2020

Five-Finger Gunslinger is a third-person online arena-battle game where players compete against their friends to become the most popular kid in the west.

  • Designed most of the game's systems as well as implemented all the animations.

  • Did sound design, bug testing, and generally worked to oversee the design of the project throughout the development.

Team Size: 7

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