Hello! I'm Griffin.
I'm a game and narrative designer for video games.
I'm a content-generating machine with the technical training to bring features to life.
Check out these games I've shipped!
Want to see what I'm currently working on? Keep scrolling down!
9/2019 – 12/2019
5/2020 – 7/2020
Team Size: 7
Technical Narrative Designer
A not-so-serious retro rogue-lite RPG.
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Wrote the game's plot, developed its world, fleshed out the characters, and created a branching narrative with 9 distinct endings.
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Created 50 unique creature names.
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Wrote dialogue, created a narrative wiki, and implemented over 100 unique cutscenes in under two months.
9/2020 – 5/2021
Team Size: 19
Creative Director & Narrative Designer
A turn-based tactics RPG with a heavy focus on entwining narrative and progression.
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Developed the "Memory Map" progression system along with 41 unique memories.
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Wrote the characters, plot, dialogue and implemented 19 cutscenes with 2 distinct endings.
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Oversaw the artistic vision by closely working with the audio and art teams.
1/2020 – 8/2020
Team Size: 7
Lead Designer and Product Owner
An online arena-battle game where players compete to become the most popular kid in the west.
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Designed most of the game's systems as well as implemented all the animations.
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Created three characters each with a unique power-set and playstyle.
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Did sound design, bug testing, and generally worked to oversee the design of the project throughout the development.