Hello! I'm Griffin.
I'm a game and narrative designer for video games.
I'm a content-generating machine with the technical training to bring features to life.
Check out these games I've shipped!
Want to see what I'm currently working on? Keep scrolling down!
9/2019 – 12/2019
5/2020 – 7/2020
Team Size: 7
Technical Narrative Designer
A not-so-serious retro rogue-lite RPG.
Wrote the game's plot, developed its world, fleshed out the characters, and created a branching narrative with 9 distinct endings.
Created 50 unique creature names.
Wrote dialogue, created a narrative wiki, and implemented over 100 unique cutscenes in under two months.
9/2020 – 5/2021
Team Size: 19
Creative Director & Narrative Designer
A turn-based tactics RPG with a heavy focus on entwining narrative and progression.
Developed the "Memory Map" progression system along with 41 unique memories.
Wrote the characters, plot, dialogue and implemented 19 cutscenes with 2 distinct endings.
Oversaw the artistic vision by closely working with the audio and art teams.
1/2020 – 8/2020
Team Size: 7
Lead Designer and Product Owner
An online arena-battle game where players compete to become the most popular kid in the west.
Designed most of the game's systems as well as implemented all the animations.
Created three characters each with a unique power-set and playstyle.
Did sound design, bug testing, and generally worked to oversee the design of the project throughout the development.